Digital Technology and Innovations in the Changing World - royalontarioacademy.com
Curriculum Coordinator and Learning Strategist
Dr. Karen McCloskey
MA, PhD, QM Quality Matters
ICD2O
Grade 10
Open

Digital Technology and Innovations in the Changing World

Find additional course details below, including delivery format, course availability, course duration, prerequisite, tuition fee, hardware/software requirements, etc.

ICD2O
Grade 10
Open

Digital Technology and Innovations in the Changing World

Find additional course details below, including delivery format, course availability, course duration, prerequisite, tuition fee, hardware/software requirements, etc.

Course Code

ICD2O

Course Name

Digital Technology and Innovations in the Changing World

Grade

Grade 10

Course Type

Open

Format

Asynchronous Delivery

Prerequisite

None

Tuition Fee

$500.00

Course Duration

At Your Own Pace (4 weeks to 12 months)

Credit Value

1.0

Availability

Start Anytime

Course Reviser/Developer

Dr. Karen McCloskey

Latest Revision Date

August 2025
This course is designed to be inclusive of all students, to provide them with opportunities to create programs that are relevant and responsive to their needs and interests, and to enable them to extend their learning. The course acknowledges and builds on the coding concepts and skills students have learned in earlier grades. The focus of the course is on consolidating past learning and deepening students’ understanding of these concepts and skills. Throughout this course, students apply computational thinking concepts and practices to develop programs for a wide variety of contexts, users, and purposes. Students develop an understanding of important issues, contributions, and innovations related to digital technology. They investigate applications of digital technology skills and programming concepts and skills, and make connections to other fields and to potential future careers. Students expand their knowledge of hardware devices and software applications, including those that they use every day. Students investigate innovations that impact their daily lives, such as those related to artificial intelligence, data collection, automation, networking, and cybersecurity. This course also provides opportunities for students to investigate concepts and practices related to cyber safety and digital citizenship, important considerations for students in an increasingly connected world. The course helps students understand the role and importance of computer science and digital technology in all fields, and enables them to develop fundamental programming knowledge and skills that they can apply in other computer studies or STEM-related courses.
Outlined below is a description of each unit, including what students will learn and the recommended hours for completion.
Unit Title & Description
Time Allocated
Unit 1:Digital World Foundations

Students are introduced to the rapidly changing world of digital technology. They will explore key concepts such as networks, data, algorithms, and digital citizenship. Emphasis will be placed on understanding how technology shapes daily life and society, and how students can use digital tools responsibly and effectively.
24 Hours
Unit 2:Coding for Creativity and Problem Solving

This unit introduces students to programming as a way of thinking, creating, and solving problems. Through hands-on coding tasks, students will learn core programming structures, develop simple algorithms, and begin building interactive projects. Creativity, collaboration, and problem-solving skills will be emphasized.
20 Hours
Unit 3:Data, Information, and Society

Students will learn how data is collected, organized, and interpreted in a digital world. They will practice using spreadsheets, databases, and visualization tools to find meaning in information. Students will also critically examine ethical issues such as data privacy, surveillance, and the influence of algorithms on society.
26 Hours
Unit 4:Emerging Technologies and Innovation

This unit focuses on the latest innovations shaping the world, including artificial intelligence, robotics, biotechnology, and green tech. Students will investigate how these technologies work, their potential benefits, and their possible risks. The unit emphasizes critical thinking about innovation, ethics, and global impact.
13 Hours
Unit 5:Digital Project – Innovation in Action

Students will consolidate their learning in a culminating digital project. They will design, develop, and present a solution to a real-world problem using coding, data, or another digital tool. This project emphasizes creativity, application of technical skills, and communication of ideas, while also reflecting on the role of innovation in society.
13 Hours
Final Exam
Culminating Assessments – Computational Artifact + Exam

Project (15%): Design and present a working computational artifact for a real user/purpose, with documentation and reflection. Exam (15%): Covers strands A–C (concepts, analysis, and short practicals).
14 Hours
Total Hours
110 Hours

Learning and Teaching Approaches

  • Active and Experiential Learning: Students will engage in interactive digital activities such as coding challenges, simulations, spreadsheet/data analysis tasks, and real-world case studies of technology in society. Activities are structured for independent completion, with clear guidance so students can proceed at their own pace.
  • Teacher Modelling and Scaffolding (Digital Supports): New skills and concepts are introduced through short video lessons, annotated examples, and tutorials. Tasks are scaffolded — starting with guided practice activities and moving toward open-ended projects where students apply their knowledge independently.
  • Varied Learning Approaches: Students learn through multiple modes — independent exploration, asynchronous discussion boards, digital peer feedback, and optional online collaborative spaces. These approaches provide both flexibility and opportunities for connection.
  • Interactive Simulations and Visual Models: To reinforce abstract ideas (e.g., binary systems, network protocols, or data structures), students use online simulations, animations, and visualization tools. These allow learners to explore “what-if” scenarios and see concepts in action without requiring in-person labs.
  • Collaborative Learning (Asynchronous): Students participate in peer review, online discussions, and digital collaboration tasks. Structured prompts guide constructive feedback and sharing of perspectives, helping learners strengthen their problem-solving and communication skills while working asynchronously.
  • Integration of Current Events and Emerging Technologies: Students analyze digital articles, multimedia resources, and reports on topics such as artificial intelligence, cybersecurity, and environmental impacts of technology. They will connect these issues to course content through reflection journals and online discussions, developing critical awareness of technology’s role in society.
Our approach to assessment and evaluation is grounded in the principles outlined in the Ontario Ministry of Education’s Growing Success document.

Key Principles

  • Fairness, Transparency, Equity: Clear success criteria; varied demonstrations of learning (performance, design, written/visual artifacts).
  • Support for All Students: Inclusive rehearsal and performance practices for students with special education needs, English language learners, and Indigenous learners.
  • Curriculum Alignment: All assessments anchor to A–C Drama strands and roles across theatre (performer, designer/technician, director, dramaturg).
  • Clear Communication: Criteria shared up front and revisited at scene pitches, design checkpoints, and rehearsal notes.
  • Ongoing & Varied: Observation, conversation, and product (e.g., in-role work, scene runs, design/tech labs, cue sheets, notes).
  • Descriptive Feedback: Timely, specific, strengths/next steps tied to the creative/critical analysis processes.
  • Student Self-Assessment: Rehearsal journals, director’s notes, design reflections, peer feedback logs, and post-show talkbacks.

General Student Resources

1. What is ICD2O?
ICD2O is a Grade 10 Computer Studies course at Open Course level.

2. What are 2O – (eg: 3M in AWQ3M )
2O for the ICD2O refers to the grade level and the course type. 2 refers to the th Grade and the second digit refers to the open course type.

3. What is the prerequisite for PPL2O?
None

4. How long does it take to complete the ICD2O online course?
The completion of the ICD2O course varies depending on the availability and pace of each student. However, the course can be completed in minimum of 4 weeks to maximum of 12 months.

5. Will my marks be sent directly to OUAC or OCAS?
Yes. We can send your ICD2O online course marks to OUAC (Ontario University’ Application Centre) or OCAS (Ontario College Application Service).

6. How lessons are delivered for the ICD2O?
At Royal Ontario Academy, course learning is asynchronously delivered for the PPL2O in various formats such as videos, question and answers, interactive tools, written notes, simulations, presentations, and external websites/links depending on the subject material of the course.

7. What is the withdrawal policy?
For students registered in Grade 9 and 10 courses, withdrawals can be made at any time and are not recorded on the Ontario Student Transcript (OST).

For students registered in Grade 11 and 12 courses, withdrawals made within 5 days of the issuance of the first (mid-term) report card from Royal Ontario Academy will result in the mark not being recorded on the Ontario Student Transcript (OST). Withdrawals after 5 days of the issuance of the first (mid term) report card will result in a “W” being entered in the “Credit” column of the OST, along with the mark at the time of withdrawal.

8. What is the due date of my course?
Since your course is self-paced, there are no set due dates, allowing you to progress at your own speed. However, please be mindful of any deadlines for university or college applications.

9. Can I earn my OSSD (Ontario secondary school diploma) credits through online courses?
Yes, you can earn your Ontario Secondary School Diploma (OSSD) credits fully online through Royal Ontario Academy. To earn OSSD credits, you will need to complete 30 credits (18 compulsory and 12 optional), pass the Ontario Secondary School Literacy Test, and fulfill 40 hours of community involvement.

Price Detail

$500

/ 1 Course

$800

/ 2 Course

$1050

/ 3 Course

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